Innovation Pathway
Follow this pathway to figure out what you are supposed to do and when you are supposed to do it.
1. Planning
Skill Check
In the year prior to this one, you should have developed your skills independently. You need to show your teacher these skills either at the end of the year previous to starting, or at the start of the year.
This project is mostly independent so you will have to have the soft skills in order to work independently and the hard skills to complete your project.
For example if you are creating a video game you will need to show that you have unity skills and can program a small game.
In the year prior to this one, you should have developed your skills independently. You need to show your teacher these skills either at the end of the year previous to starting, or at the start of the year.
This project is mostly independent so you will have to have the soft skills in order to work independently and the hard skills to complete your project.
For example if you are creating a video game you will need to show that you have unity skills and can program a small game.
Set Up
Create a folder inside your documents called "13DI Your Name".
All project files need to be inside this folder.
Create a folder for each Assessment:
"AS91907 - Complex Processes"
"AS91903 - Digital Media"
"AS91906 - Programming"
Download all the documentation templates to their respective folders
Create a folder inside your documents called "13DI Your Name".
All project files need to be inside this folder.
Create a folder for each Assessment:
"AS91907 - Complex Processes"
"AS91903 - Digital Media"
"AS91906 - Programming"
Download all the documentation templates to their respective folders
Explain Relevant Implications (2 Lessons)
From the learning that we have done earlier. Complete the first columns of Relevant implications
You are not going to address the implications just yet
If you need to fill in multiple sets of documentation for this, copy and paste
Documentation:
AS91903 - Media Outcome
AS91907 - Complex Processes
From the learning that we have done earlier. Complete the first columns of Relevant implications
You are not going to address the implications just yet
If you need to fill in multiple sets of documentation for this, copy and paste
Documentation:
AS91903 - Media Outcome
AS91907 - Complex Processes
User Experience - UX (3 Lessons)
UX is its whole own area in the technology industry. User Experience experts study all aspects of usability, functionality, aesthetics and similar relevant implications to better understand how people use technology. With knowledge of how and why people use things we can better design our tech so that people can use it with little to no training, and hopefully also even enjoy using it.
Consider times that you have used an interface and found it frustrating/given up on it. What made you feel this way? Things like an interface being unintuitive, hard to use, or unresponsive will make users feel frustrated or even stupid.
Ultimately, as creators of an interface/interactive system, we want our users to feel smart. Our goal is to create software (or hardware) that is so easy to use that people feel like experts.
The Freyberg Digital UX page talks more about this from a web design point of view, but much of the content is relevant and is worth looking over.
UX is its whole own area in the technology industry. User Experience experts study all aspects of usability, functionality, aesthetics and similar relevant implications to better understand how people use technology. With knowledge of how and why people use things we can better design our tech so that people can use it with little to no training, and hopefully also even enjoy using it.
Consider times that you have used an interface and found it frustrating/given up on it. What made you feel this way? Things like an interface being unintuitive, hard to use, or unresponsive will make users feel frustrated or even stupid.
Ultimately, as creators of an interface/interactive system, we want our users to feel smart. Our goal is to create software (or hardware) that is so easy to use that people feel like experts.
The Freyberg Digital UX page talks more about this from a web design point of view, but much of the content is relevant and is worth looking over.
What you need to do throughout your project (both now and continuously) is consider how users use your game. Something bad can clearly be improved, but good things can always become better too. No matter how good and usable you think your game is, it can still become better and easier to use. Do some research about UX in game design and consider what kinds of things you will focus on in your project. Here are a few sites to get you started: https://indiegamehaven.com/good-vs-bad-game-design/ https://uxplanet.org/five-examples-of-terrible-game-ux-777fea291990 Documentation: AS91903 - Digital Media |
Project Management Tools (3 Lessons)
Begin the project management tools section in the complex processes documentation. Choose 3 project management tools that you are going to use, set them up and learn to use them.
Documentation:
AS91903 - Digital Outcome
Begin the project management tools section in the complex processes documentation. Choose 3 project management tools that you are going to use, set them up and learn to use them.
Documentation:
AS91903 - Digital Outcome
2. Creating
Trialing Components - Digital Outcome (4 Weeks)
Important note on iterative development: two of the achievement standards that we are using have iterative development requirements. You will start with AS91907 Complex Processes as you iteratively develop your components. Later in the project you will iteratively develop your entire project in AS91903 Digital Media. Focus on 91907 first (over the next 4 weeks), then focus more on 91903 after you have a prototype.
Naturally there will be some overlap and it may make sense to add final component updates back to 91907 toward the end as well.
Tasks:
Break down your outcome into smaller components:
- Art assets, sound assets, scripts
- Update AS91907 with the break down.
- Start creating your outcome.
Documenting the iterations of your components in the complex processes iterative documentation.
Remember: for Excellence in 91907 you need to include a synthesis of information from planning, testing and trialing components. You aren't necessarily "simplifying" information because this might mean losing information, a better way to think about it would be condensing multiple parts into a single more manageable part.
Make sure to clearly document any "synthesis statements" and evidence of how you address these. Show how you have incorporated user suggestions and feedback to improve the usability, aesthetics, and functionality to produce a high-quality outcome.
Documentation:
AS91907 Complex Processes - Testing and trialling components
Important note on iterative development: two of the achievement standards that we are using have iterative development requirements. You will start with AS91907 Complex Processes as you iteratively develop your components. Later in the project you will iteratively develop your entire project in AS91903 Digital Media. Focus on 91907 first (over the next 4 weeks), then focus more on 91903 after you have a prototype.
Naturally there will be some overlap and it may make sense to add final component updates back to 91907 toward the end as well.
Tasks:
Break down your outcome into smaller components:
- Art assets, sound assets, scripts
- Update AS91907 with the break down.
- Start creating your outcome.
Documenting the iterations of your components in the complex processes iterative documentation.
Remember: for Excellence in 91907 you need to include a synthesis of information from planning, testing and trialing components. You aren't necessarily "simplifying" information because this might mean losing information, a better way to think about it would be condensing multiple parts into a single more manageable part.
Make sure to clearly document any "synthesis statements" and evidence of how you address these. Show how you have incorporated user suggestions and feedback to improve the usability, aesthetics, and functionality to produce a high-quality outcome.
Documentation:
AS91907 Complex Processes - Testing and trialling components
Complete a rough prototype of your outcome (4-6 weeks)
Complete a rough prototype of your game, get everything working to an achieved level. Don't worry too much about the detail at this stage.
Programming:
Ensure you have met the requirements for programming, are you meeting the criteria tagged with red on the marking criteria?
Media:
How's your UX? Are you addressing it? Are you meeting the red tags on the marking criteria?
Complete a rough prototype of your game, get everything working to an achieved level. Don't worry too much about the detail at this stage.
Programming:
Ensure you have met the requirements for programming, are you meeting the criteria tagged with red on the marking criteria?
Media:
How's your UX? Are you addressing it? Are you meeting the red tags on the marking criteria?
3. Testing and Refinement
Iterative Development (2-4 Weeks)
Once you have a completed prototype it is time to start iteratively improving it.
Gather feedback and complete different iterations of your project.
Documentation:
AS91903 Media: Iterative Development
Once you have a completed prototype it is time to start iteratively improving it.
Gather feedback and complete different iterations of your project.
Documentation:
AS91903 Media: Iterative Development
Testing (>=1 Week)
Test your outcome and make document appropriately according to the specifications and requirements per each standard (check the marking criteria).
Documentation:
AS91903 Media: Testing
AS91906: Programming
AS91907: Complex Processes
Test your outcome and make document appropriately according to the specifications and requirements per each standard (check the marking criteria).
Documentation:
AS91903 Media: Testing
AS91906: Programming
AS91907: Complex Processes
Addressing Relevant Implications (1 lesson)
Document how you addressed relevant implications (using screenshots).
Document how you addressed relevant implications (using screenshots).
Summaries (1 Week)
Write up the summaries for the assessments you need to.
Documentation: AS91907 Digital Outcome - Summary
Write up the summaries for the assessments you need to.
Documentation: AS91907 Digital Outcome - Summary